NumFrames: 161 Frame: 1 Title: NumCallouts: 1 +---> There are some new tools for producing polygons. +---> Frame: 2 Title: NumCallouts: 1 +---> The new tools are "Rigid Polygon", "Vector Polygon" and "PolyLine". +---> Frame: 3 Title: NumCallouts: 1 +---> Rigid Polygon is a polygon that can only be rotated and translated. Its shape can not be altered. It is drawn in the same way as an ordinary polygon: select tool and then select at least three points which will be the vertices of the polygon and then click the first point again. +---> Frame: 4 Title: NumCallouts: 0 +---> Frame: 5 Title: NumCallouts: 0 +---> Frame: 6 Title: NumCallouts: 0 +---> Frame: 7 Title: NumCallouts: 0 +---> Frame: 8 Title: NumCallouts: 0 +---> Frame: 9 Title: NumCallouts: 0 +---> Frame: 10 Title: NumCallouts: 0 +---> Frame: 11 Title: NumCallouts: 0 +---> Frame: 12 Title: NumCallouts: 0 +---> Frame: 13 Title: NumCallouts: 0 +---> Frame: 14 Title: NumCallouts: 0 +---> Frame: 15 Title: NumCallouts: 0 +---> Frame: 16 Title: NumCallouts: 0 +---> Frame: 17 Title: NumCallouts: 0 +---> Frame: 18 Title: NumCallouts: 1 +---> The result is a polygon which can be moved (translated) and rotated. +---> Frame: 19 Title: NumCallouts: 0 +---> Frame: 20 Title: NumCallouts: 1 +---> The polygon is translated by moving point A. +---> Frame: 21 Title: NumCallouts: 0 +---> Frame: 22 Title: NumCallouts: 0 +---> Frame: 23 Title: NumCallouts: 0 +---> Frame: 24 Title: NumCallouts: 0 +---> Frame: 25 Title: NumCallouts: 0 +---> Frame: 26 Title: NumCallouts: 0 +---> Frame: 27 Title: NumCallouts: 0 +---> Frame: 28 Title: NumCallouts: 0 +---> Frame: 29 Title: NumCallouts: 0 +---> Frame: 30 Title: NumCallouts: 0 +---> Frame: 31 Title: NumCallouts: 0 +---> Frame: 32 Title: NumCallouts: 0 +---> Frame: 33 Title: NumCallouts: 0 +---> Frame: 34 Title: NumCallouts: 0 +---> Frame: 35 Title: NumCallouts: 0 +---> Frame: 36 Title: NumCallouts: 1 +---> If point B is moved, the polygon is rotated around point A. +---> Frame: 37 Title: NumCallouts: 0 +---> Frame: 38 Title: NumCallouts: 0 +---> Frame: 39 Title: NumCallouts: 0 +---> Frame: 40 Title: NumCallouts: 0 +---> Frame: 41 Title: NumCallouts: 0 +---> Frame: 42 Title: NumCallouts: 0 +---> Frame: 43 Title: NumCallouts: 0 +---> Frame: 44 Title: NumCallouts: 0 +---> Frame: 45 Title: NumCallouts: 0 +---> Frame: 46 Title: NumCallouts: 0 +---> Frame: 47 Title: NumCallouts: 0 +---> Frame: 48 Title: NumCallouts: 0 +---> Frame: 49 Title: NumCallouts: 1 +---> A Vector Polygon is a polygon where the first point presents the origin (so the position of the other points is calculated according to this point). It is drawn in the same way as a Rigid Polygon. +---> Frame: 50 Title: NumCallouts: 0 +---> Frame: 51 Title: NumCallouts: 0 +---> Frame: 52 Title: NumCallouts: 0 +---> Frame: 53 Title: NumCallouts: 0 +---> Frame: 54 Title: NumCallouts: 0 +---> Frame: 55 Title: NumCallouts: 0 +---> Frame: 56 Title: NumCallouts: 0 +---> Frame: 57 Title: NumCallouts: 0 +---> Frame: 58 Title: NumCallouts: 0 +---> Frame: 59 Title: NumCallouts: 0 +---> Frame: 60 Title: NumCallouts: 0 +---> Frame: 61 Title: NumCallouts: 0 +---> Frame: 62 Title: NumCallouts: 0 +---> Frame: 63 Title: NumCallouts: 0 +---> Frame: 64 Title: NumCallouts: 0 +---> Frame: 65 Title: NumCallouts: 1 +---> The result is a polygon in which the first point is dragged, but the other vertices can be moved freely. +---> Frame: 66 Title: NumCallouts: 0 +---> Frame: 67 Title: NumCallouts: 0 +---> Frame: 68 Title: NumCallouts: 0 +---> Frame: 69 Title: NumCallouts: 0 +---> Frame: 70 Title: NumCallouts: 0 +---> Frame: 71 Title: NumCallouts: 0 +---> Frame: 72 Title: NumCallouts: 0 +---> Frame: 73 Title: NumCallouts: 0 +---> Frame: 74 Title: NumCallouts: 0 +---> Frame: 75 Title: NumCallouts: 0 +---> Frame: 76 Title: NumCallouts: 0 +---> Frame: 77 Title: NumCallouts: 0 +---> Frame: 78 Title: NumCallouts: 0 +---> Frame: 79 Title: NumCallouts: 0 +---> Frame: 80 Title: NumCallouts: 0 +---> Frame: 81 Title: NumCallouts: 0 +---> Frame: 82 Title: NumCallouts: 0 +---> Frame: 83 Title: NumCallouts: 0 +---> Frame: 84 Title: NumCallouts: 0 +---> Frame: 85 Title: NumCallouts: 0 +---> Frame: 86 Title: NumCallouts: 0 +---> Frame: 87 Title: NumCallouts: 0 +---> Frame: 88 Title: NumCallouts: 0 +---> Frame: 89 Title: NumCallouts: 0 +---> Frame: 90 Title: NumCallouts: 0 +---> Frame: 91 Title: NumCallouts: 0 +---> Frame: 92 Title: NumCallouts: 0 +---> Frame: 93 Title: NumCallouts: 0 +---> Frame: 94 Title: NumCallouts: 0 +---> Frame: 95 Title: NumCallouts: 0 +---> Frame: 96 Title: NumCallouts: 0 +---> Frame: 97 Title: NumCallouts: 0 +---> Frame: 98 Title: NumCallouts: 0 +---> Frame: 99 Title: NumCallouts: 0 +---> Frame: 100 Title: NumCallouts: 0 +---> Frame: 101 Title: NumCallouts: 0 +---> Frame: 102 Title: NumCallouts: 0 +---> Frame: 103 Title: NumCallouts: 0 +---> Frame: 104 Title: NumCallouts: 0 +---> Frame: 105 Title: NumCallouts: 0 +---> Frame: 106 Title: NumCallouts: 0 +---> Frame: 107 Title: NumCallouts: 0 +---> Frame: 108 Title: NumCallouts: 0 +---> Frame: 109 Title: NumCallouts: 0 +---> Frame: 110 Title: NumCallouts: 0 +---> Frame: 111 Title: NumCallouts: 0 +---> Frame: 112 Title: NumCallouts: 0 +---> Frame: 113 Title: NumCallouts: 0 +---> Frame: 114 Title: NumCallouts: 1 +---> With the PolyLine tool, the user can draw an open polygonal line. +---> Frame: 115 Title: NumCallouts: 0 +---> Frame: 116 Title: NumCallouts: 1 +---> The connected points are denoted by clicking. To end, the first point must be clicked again. +---> Frame: 117 Title: NumCallouts: 0 +---> Frame: 118 Title: NumCallouts: 0 +---> Frame: 119 Title: NumCallouts: 0 +---> Frame: 120 Title: NumCallouts: 0 +---> Frame: 121 Title: NumCallouts: 0 +---> Frame: 122 Title: NumCallouts: 0 +---> Frame: 123 Title: NumCallouts: 0 +---> Frame: 124 Title: NumCallouts: 0 +---> Frame: 125 Title: NumCallouts: 0 +---> Frame: 126 Title: NumCallouts: 0 +---> Frame: 127 Title: NumCallouts: 0 +---> Frame: 128 Title: NumCallouts: 0 +---> Frame: 129 Title: NumCallouts: 0 +---> Frame: 130 Title: NumCallouts: 0 +---> Frame: 131 Title: NumCallouts: 0 +---> Frame: 132 Title: NumCallouts: 0 +---> Frame: 133 Title: NumCallouts: 0 +---> Frame: 134 Title: NumCallouts: 0 +---> Frame: 135 Title: NumCallouts: 0 +---> Frame: 136 Title: NumCallouts: 0 +---> Frame: 137 Title: NumCallouts: 0 +---> Frame: 138 Title: NumCallouts: 1 +---> The result is an open polygonal line. +---> Frame: 139 Title: NumCallouts: 0 +---> Frame: 140 Title: NumCallouts: 0 +---> Frame: 141 Title: NumCallouts: 0 +---> Frame: 142 Title: NumCallouts: 0 +---> Frame: 143 Title: NumCallouts: 0 +---> Frame: 144 Title: NumCallouts: 0 +---> Frame: 145 Title: NumCallouts: 0 +---> Frame: 146 Title: NumCallouts: 0 +---> Frame: 147 Title: NumCallouts: 0 +---> Frame: 148 Title: NumCallouts: 0 +---> Frame: 149 Title: NumCallouts: 0 +---> Frame: 150 Title: NumCallouts: 0 +---> Frame: 151 Title: NumCallouts: 0 +---> Frame: 152 Title: NumCallouts: 0 +---> Frame: 153 Title: NumCallouts: 0 +---> Frame: 154 Title: NumCallouts: 0 +---> Frame: 155 Title: NumCallouts: 0 +---> Frame: 156 Title: NumCallouts: 0 +---> Frame: 157 Title: NumCallouts: 0 +---> Frame: 158 Title: NumCallouts: 0 +---> Frame: 159 Title: NumCallouts: 0 +---> Frame: 160 Title: NumCallouts: 0 +---> Frame: 161 Title: NumCallouts: 0 +--->