NumFrames: 55 Frame: 1 Title: NumCallouts: 0 +---> Frame: 2 Title: NumCallouts: 0 +---> Frame: 3 Title: NumCallouts: 0 +---> Frame: 4 Title: NumCallouts: 1 +---> A new tool "Probability Calculator" is introduced in Geogebra 4.0. +---> Frame: 5 Title: NumCallouts: 0 +---> Frame: 6 Title: NumCallouts: 0 +---> Frame: 7 Title: NumCallouts: 0 +---> Frame: 8 Title: NumCallouts: 0 +---> Frame: 9 Title: NumCallouts: 1 +---> This tool allows us to use diferent types of distribution. +---> Frame: 10 Title: NumCallouts: 1 +---> The program shows the distribution of default data. This can be changed. +---> Frame: 11 Title: NumCallouts: 0 +---> Frame: 12 Title: NumCallouts: 0 +---> Frame: 13 Title: NumCallouts: 0 +---> Frame: 14 Title: NumCallouts: 0 +---> Frame: 15 Title: NumCallouts: 0 +---> Frame: 16 Title: NumCallouts: 0 +---> Frame: 17 Title: NumCallouts: 0 +---> Frame: 18 Title: NumCallouts: 0 +---> Frame: 19 Title: NumCallouts: 0 +---> Frame: 20 Title: NumCallouts: 0 +---> Frame: 21 Title: NumCallouts: 0 +---> Frame: 22 Title: NumCallouts: 0 +---> Frame: 23 Title: NumCallouts: 0 +---> Frame: 24 Title: NumCallouts: 0 +---> Frame: 25 Title: NumCallouts: 0 +---> Frame: 26 Title: NumCallouts: 0 +---> Frame: 27 Title: NumCallouts: 0 +---> Frame: 28 Title: NumCallouts: 1 +---> Program can also calculate a probability that the value is in ceratin interval. +---> Frame: 29 Title: NumCallouts: 0 +---> Frame: 30 Title: NumCallouts: 0 +---> Frame: 31 Title: NumCallouts: 2 +---> We can calculate the probability that the value is less, more or between certain values by selecting options: Interval, Left Sided or Right Sided. +---> We can calculate the probability that the value is less, more or between certain values by selecting options: Interval, Left Sided or Right Sided. +---> Frame: 32 Title: NumCallouts: 0 +---> Frame: 33 Title: NumCallouts: 0 +---> Frame: 34 Title: NumCallouts: 0 +---> Frame: 35 Title: NumCallouts: 0 +---> Frame: 36 Title: NumCallouts: 0 +---> Frame: 37 Title: NumCallouts: 0 +---> Frame: 38 Title: NumCallouts: 0 +---> Frame: 39 Title: NumCallouts: 0 +---> Frame: 40 Title: NumCallouts: 0 +---> Frame: 41 Title: NumCallouts: 0 +---> Frame: 42 Title: NumCallouts: 0 +---> Frame: 43 Title: NumCallouts: 1 +---> Of course boundary values can be changed. +---> Frame: 44 Title: NumCallouts: 0 +---> Frame: 45 Title: NumCallouts: 0 +---> Frame: 46 Title: NumCallouts: 0 +---> Frame: 47 Title: NumCallouts: 0 +---> Frame: 48 Title: NumCallouts: 0 +---> Frame: 49 Title: NumCallouts: 1 +---> Or desired probability is inserted and we get the coresspoding boundaries. +---> Frame: 50 Title: NumCallouts: 0 +---> Frame: 51 Title: NumCallouts: 0 +---> Frame: 52 Title: NumCallouts: 0 +---> Frame: 53 Title: NumCallouts: 0 +---> Frame: 54 Title: NumCallouts: 0 +---> Frame: 55 Title: NumCallouts: 0 +--->